Ubisoft UI Technical Artist on XDefiant
Polish to the main menu and implementation of all season themes
Battle pass polish, accessibility upgrades, localization improvements, including the angled icons, characters growing out of the boxes, and growing selected icons
Assassin’s Ultra color grading tuning, creation of screen edge glow and glyph effect using node based shaders, targeting reticle animation
Full lobby refactoring, design implementation, widget improvements
Implementation, functionality, navigation and polish of the last match results screen
Store layout polish, functionality, purchase effect polish
Polish, seasonal faction and weapon art implementation
Layout implementation, bug fixing and polish
Looty Games Technical Artist
UI Implementation, design, effects
UI Implementation design and effects, game design, some systems implementation
HERE Technologies 3D Map Artist
3D Modelling using LiDaR with high accuracy to real world locations, training and quality control