Ubisoft UI Technical Artist on XDefiant

Polish to the main menu and implementation of all season themes

Battle pass polish, accessibility upgrades, localization improvements, including the angled icons, characters growing out of the boxes, and growing selected icons

Assassin’s Ultra color grading tuning, creation of screen edge glow and glyph effect using node based shaders, targeting reticle animation

Full lobby refactoring, design implementation, widget improvements

Implementation, functionality, navigation and polish of the last match results screen

Store layout polish, functionality, purchase effect polish

Polish, seasonal faction and weapon art implementation

Layout implementation, bug fixing and polish

Looty Games Technical Artist

UI Implementation, design, effects

 

UI Implementation design and effects, game design, some systems implementation

HERE Technologies 3D Map Artist

3D Modelling using LiDaR with high accuracy to real world locations, training and quality control